Update 0.4.5: Harvesting expansion
# Update 0.4.5
## Content Update: Heavy Rain Blooms
- Certain areas on Boia have Heavy Rain weather events that will now trigger a Bloom of certain plants. These plants will respawn very fast and decay slowly over time while raining (and even quicker after it stops). There is a Rain Herald near each bloom that will deposit your plants for the cost of a Sunflower Seed while it's raining!
- Picking Bloom plants will give you a Bloom Chaser buff that will grant more exp for every different plant you picked recently, so make sure you pick a different plant every few seconds!
- Heavy Rain will now respawn faster and with shorter duration
- Reduced the amount of heavy rain zones to increase likelihood of being where you want it
- Moved around some plant nodes to accomodate this
### Other Changes
- Added a new quest: **Jiggy's New Diet**. You can pick it up in Ash's Bar in Frontier
- Added **Chromite rocks** around the world. Chromite ore can be used to make Stainless Steel Ingots, which can be made into better tools.
- Added a journal section for "The Elements". Right now, it shows information about weather events and their current intensity. Later, i will add info about how damage elements interact with eachother
- Improved email verification descriptions to say the email may take up to 10 minutes to arrive
- Improved the stat bonuses menu (sub-panel in equipment side panel) to include bonuses from buffs, like karma skills and potions
- Added a unique crafter minigame (i.e. Loom Hero) prompt sound
- Increased Loom Hero knot speed based on input materials count
- Greatly reduced XP multiplier of beehive rewards. This was significantly higher than intended
- Slightly reduced beehive reward items/hour and the value of Beeswax and essence to balance Caps gain
- Pilfering is now easier during the night
- Added sounds to each weather event
- Made some 2d enemy audio into 3d. Should be quieter and feel more immersive
- Carcasses spawned from overcharged animals will now also highlight blue
- Added inv-crafting animation when using the Jewelry bench
- Added a visual punch to quantity text when item quantity updates
- Added Tin Sword for sale from Wallace
- Mobile: Scaled up confirmation boxes
- Changed day/night cycle to update every 8 hours (from 12) to give more variation whenever you play
- Purchasing supporter pack thru Steam should now open an overlay directly to the Steam DLC
### Bug Fixes
- Fixed XP boost event timer not despawning when time runs out
- Fixed tooltip persisting when its open and you use keybinds to change side panel
- Fixed tooltip persisting when closing the window that the item slot is in
- Fixed unable to add farm animal feed with multiple item tags to animal pens
- Fixed Coyote stealth gloves looking like a quiver when equipped
- Fixed progress ribbon for bounty progress always showing 0/X
- Fixed beehives consuming the entire stack of drones when you had more than enough
- Fixed unable to add farm animal resources sometimes
- Fixed enemies visually continuing to walk after death sometimes
- Fixed camera snapping when someone nearby failed a hurdle
- Fixed punching with arrows equipped would spawn an arrow visual
- Fixed thrusting attacks (i.e. Bandit Guards) not updating visual position until you moved
- Fixed Sandworm submerge visuals
- Fixed login screen server status text overlapping when "Launching"
Files
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Tombstone
A western-futuristic, post-climate-apocalyptic, pixel art indie MMORPG
Status | In development |
Author | gooby |
Genre | Role Playing |
Tags | 2D, Futuristic, MMORPG, Post-apocalyptic, Western |
Languages | English |
More posts
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- Update 0.4.3: Upgrade System!41 days ago
- Update 0.4.2: More Achievements!59 days ago
- Update 0.4.1: Ridgewood Release70 days ago
- Update 0.4.0.274 days ago
- 0.4b: Ridgewood Beta!77 days ago
- Update 0.3.984 days ago
- Update 0.3.7Feb 27, 2025
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